This walkthrough is for the PC version
basically but i suppose that it can be
used for the console version.
Site : http://www.dimensions-sega.fr.st
E mail : advanced_knight@yahoo.fr
Version 1.0 : The walkthrough is up to
the sixth stage for now. Other section
will come later.
Version 1.1 : I have begun the clock tower.
It is complete in the past, i am
now in the present. It's useless to ask me if i went further, the answer
is no.
This guide will be upgraded asap. As i am doing a walkthrough for spellforce
shadow of the phoenix too, both guides will advance slowly.
Version 1.2 : A long awaited update, the
walkthrough is up to the library of
the empress. Other section has appeared too so the walkthrough can become
a
complete one.
Final Version : Sorry for this late update,
hard drive crash... The walkthrough
is complete at least. Enjoy the final version.
Update 01/10/05 : Read section 4 before
e mailing me. I will ignore you if you
talk of one of the subject in this section. Also i didn't find the 9 life
bonus
and i don't want to search for them. Only 5 are mentioned in the walkthrough.
1 Review
2 The about section
3 Walkthrough
4 The bug Within
5 Credits
1 Review :
Another multi machine game. I am playing
it on a PC but i receive essentially
questions from the PS2 owners. Xbox players are not interested in this
game
maybe.Warrior Within is the direct sequel to Sand Of Time, which i have
only
played 5 minutes (the tutorial). I will probably finish it after i complete
this one just to know how the prince interfere with the fate. The story
is
mysterious and dark in this game. The prince tries to escape from a dark
creature, the Dahaka, and wishes to reach the isle of time where he can
stop
the creation of the sand of time.
The presentation is surprisingly good
with some movies which developped the
story. The action is good in them. The cinematics are very long. That's
not
obviously a good thing, because you can see them many time due to game
over.
The graphics are very different of what
you have seen in sand of time. The fact
is that i feel as if i was in painkiller. They are dark as if you visit
the hell
in the present and they are "blurry" and colorful as in a dream
when you visit
the past. The sprite of the hero is curiously dimensioned. He looks like
a half
ling and is different from the one of sand of time. His postures are various
and he can do lots of things with a sword. The battles are interessant
because
of the moves he can perform. The enemies are various but they have all
the same
animation, pirates and upgrades, ninjas and upgrades, hunters and boss.
All
could be perfect if there wasn't graphical bugs like "invisible"
crow, no
textured ninjas and rain of purple textured ninja during the game on the
PC
version.
The animation is excellent, smooth and
fast. The game doesn't run at 60 fps but
runs well. Walking on the wall as in matrix is really entertaining and
fighting
a horde of pirates is fun. The prince can do various jump, can rebound
on the
wall to ascend or to descend to a place. The originality is here but lots
of
moves seems to come from Tomb Raider. To be exact Tomb Raider was the
3D
version of the original POP, same controls and calculation for a jump
but now
POP reprises his right. However, doing the monkey, jump from a pole to
another
or jumping in the void, the prince is not the only one to do it now. Lara,
Catwoman and many other tried this sport. What's really awful are the
camera
angle. The rotation is not completely free. I mean you can turn at 360
degree
but not endlessly, the camera will stop at 400 to 520 degree and even
less
sometimes. In other scene you begin with an awful angle and you must turn
in
the opposite direction because the camera is blocked. During some jump
also,
the colisions are suspicious. The bugs are masked, it's not as in Tomb
Raider
but they exist and are really annoying.
The sound is dynamic. During action scene
you will feel again as in painkiller
which is not obviously the best atmosphere and during some phase you will
hear
some good musics. The musics changes also according to the time you explore,
present or past. The real bad point is the voice acting. I haven't tried
in
english but in french, it's not in french, it's in canadian and it makes
a
huge difference. The voices are globally terrible and the tons are always
false
in each of the dialogue. I don't know if they are responsible of the english
voices too, but it wasn't a good work at all. Why not using the same actors
as
in sand of time ? and if by any chance they were let me say that they
do a
better work during the 5 minutes i played sand of time than in the whole
WW
game... Amongst this, you can add various bug like unadapted sentence
during a
fight like a ninja saying "i'm not here to hurt you" while she
performs a death
combo and in some scenes (especially near the library) the sound completely
disappear (on the PC version). Well the game sold well and without any
patch so
why bothering doing a good job on the voice acting after all. I am the
only one
concerned.
The controls can be good like during the
fight and can disappoint the players
during some platform phases because fo the camera used. Also if you don't
play
this game with an analogic stick on a PC it could reach the nightmare
stage.
Unfortunately, using a pad won't help more or maybe for the control of
a run as
the camera will stay a problem. Honestly i don't know if it was possible
to do
best as it depends of other factors. Most of the time you can progress
and
during some phases you will experiment game over on game over and later
you will
pass them.
In overall the game is interessant but
not as interessant as Sand of time was.
As i say the previous game was based on a more intriguing story and more
in the
style of old POP games. What's really amazing is being stucked because
you are
looking for a way to the next platform. That's the strong point of the
game.
The boss battle are also very good and difficult. Running from the Dahaka
is
sometime annoying but is always a fast and oppressive action phase. Despite
the
classic 3D bugs in this kind of game that the programmers can't avoid
(or seem
to not to... Tomb Raider Chronicles and Tomb Raider Angel of darkness
weren't
bugged on Dreamcast and PC each) you will want to finish the game. I think
that
this one is less good than sand of time but maybe i am wrong. However
it's a
difficult and long game for the winter nights that are arriving.
PRESENTATION : 17/20
GRAPHICS : 18/20
ANIMATION : 18/20
SOUND : 14/20
CONTROLS : 14/20
INTEREST : 16/20
FINAL NOTE : 87%
ADK, Warrior Within.
2 The about section :
This section will be in each guide i will
produce from now on.